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- Видео 68
- Просмотров 1 102 346
StephennJF
Австралия
Добавлен 24 ноя 2011
Company of Heroes Player & Content Creator.
On this channel you can find strategy tutorials. unit guides, narrated commentary, stream highlights and more!
I will be leaving uploaded my Minecraft videos community and memories :)
On this channel you can find strategy tutorials. unit guides, narrated commentary, stream highlights and more!
I will be leaving uploaded my Minecraft videos community and memories :)
CoH3 | Artillery halts the Blitzkrieg | Narrated Gameplay 1v1 US Forces | EP#25
Twitch stream: www.twitch.tv/stephennjf
Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience!
My opponet asked not to use broken units, so an off meta game I shall provide! Air support center combined with artillery defense to counter Axis armour seems like a reasonable response to that request. Will I build my howitzer and get caught out of position by the Axis desert blitzkreig?
1v1 US Forces Advanced Infantry Battlegroup with Air Support Center
Map: Road to Tunis
Patch: 1.7.3 Onyx Shark
0:00 Build overview
2:11 Combat begins
6:12 BARs
12:42 Howitzer #1 build
17:52 Howitzer #2 build
20:23 Tiger counter plan
21:40 Battle resumes
#coh3 #companyofheroes3 #guide #narrated...
Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience!
My opponet asked not to use broken units, so an off meta game I shall provide! Air support center combined with artillery defense to counter Axis armour seems like a reasonable response to that request. Will I build my howitzer and get caught out of position by the Axis desert blitzkreig?
1v1 US Forces Advanced Infantry Battlegroup with Air Support Center
Map: Road to Tunis
Patch: 1.7.3 Onyx Shark
0:00 Build overview
2:11 Combat begins
6:12 BARs
12:42 Howitzer #1 build
17:52 Howitzer #2 build
20:23 Tiger counter plan
21:40 Battle resumes
#coh3 #companyofheroes3 #guide #narrated...
Просмотров: 308
Видео
CoH3 | Flame Against the Allied War Machine | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#24
Просмотров 5847 часов назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Boxing match with Allied war machine goes trade for trade. My opponent constantly hits hard and fast with his Riflemen, Chaffee and Greyhound army. Will I have enough Axis units fielded to stop the armour invasion? 1v1 Deutsches Afrikakorps DAK Italian Infantry Battlegrou...
CoH3 | Guastatori attack! | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#23
Просмотров 5729 часов назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! 1v1 Deutsches Afrikakorps DAK Italian Infantry Battlegroup Map: Pachino Stalemate Patch: 1.7.3 Onyx Shark
CoH3 | Cut off assault | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#22
Просмотров 65114 часов назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! This game showcases the power of aggressive Guastatori placement with a forward medical truck. I'm not afraid to put my medical truck on my opponents cut off. Sometimes this gets me caught out, but more often than not the risk is worth the reward! Will I over commit this ...
CoH3 | Guastatori and artillery dreams | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#21
Просмотров 93319 часов назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Guastatori Squad at the ready! But can I dream for the wombo combo P3 and Artillery combination with them? 1v1 Deutsches Afrikakorps DAK Italian Infantry Battlegroup Map: Pachino Stalemate Patch: 1.7.3 Onyx Shark 0:00 Build overview 1:42 Combat begins 6:10 Light vehicles ...
CoH3 | Victory point rush | Narrated Gameplay 1v1 British Forces | EP#20
Просмотров 650День назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Pachino Stalemate is a map where I'm very cautious of the DAK mid/late game death ball as it's hard to keep track of it with all the site blockers. A triple VP rush in the early game can help bring that death ball out into the open earlier. 1v1 British Forces Heavy Armour...
CoH3 | Suppress and displace | Narrated Gameplay 1v1 Wehrmacht | EP#19
Просмотров 678День назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! This game showcases the power house of the MG42 when you get multiple early game suppressions thanks to the vision of the kettenkrad and 221 Scout Car. The mobility of the 221 has such nice utility on this map when used with infantry and support weapons. I feel this is an...
CoH3 | Radio antenna Scout Car | Narrated Gameplay 1v1 Wehrmacht | EP#18
Просмотров 1,1 тыс.14 дней назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! The vision and mobility of the 221 Scout Car has such nice utility on this map when used with infantry and support weapons. I feel this is an nice alternative to 8rad play because it is quite time efficient with the mobile repair stations and allows for some great plannin...
CoH3 | How to use Paratrooper Squads | Game analysis & tips
Просмотров 2,4 тыс.14 дней назад
Twitch stream: www.twitch.tv/stephennjf Learn to use Paratrooper Squads and improve with an in game analysis by StephennJF. Top 5 tips included! Patch: Please note this game was recorded in patch 1.6.5 Coral Viper and it takes me many hours to edit videos in the 'How to use' series. I make these videos to be timeless so they are more focused on decision making and fundamental mechanics of a uni...
CoH3 | Commando flanks | Narrated Gameplay 1v1 British Forces | EP#17
Просмотров 69114 дней назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Commandos can cause so much disruption! Ultimate shock troops and I really like how they come with snares. I'll keep testing with this build which commits to a heavy T1/T2 and share the results with you all :) Commandos can cause 1v1 British Forces Air and Sea Battlegroup...
CoH3 | Scout synergies | Narrated Gameplay 1v1 US Forces | EP#16
Просмотров 2,2 тыс.21 день назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Scouts can really set the pace if you make some good early decisions from the information they find. It's a short game with some useful tips with respect to the map and the context of the game, so I hope you find it useful! :) 1v1 US Forces Airborne Battlegroup with Infan...
CoH3 | Scott invasion defence | Narrated Gameplay 1v1 Wehrmacht | EP#15
Просмотров 99421 день назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! My first encounter of the Scott M8s in patch Onyx Shark and they are definitely a unit to be respected. I suppose that's why my opponent made so many, but I feel I kept my focus this game and can see how to counter them with some good vision control and AT placement movin...
CoH3 | Grenades primed | Narrated Gameplay 1v1 US Forces | EP#14
Просмотров 52821 день назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Grenades and flanking riflemen! It's one of my favourite strategies on Pachino Stalemate if I can hold map control on the northern high munitions, but can't lose sight of those BAR upgrades. It's a short game, but has some useful tips with respect to the map and the conte...
CoH3 | Panzergrenadier combined arms | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#13
Просмотров 70921 день назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! The combination of Panzergrenadiers, bike and support weapons allows for some really well informed positioning to cause significant manpower bleed on an unsuspecting Allies player. I could play this combination constantly and never get bored :D 1v1 Deutsches Afrikakorps (...
CoH3 | Ranger danger close | Narrated Gameplay 1v1 US Forces | EP#12
Просмотров 68428 дней назад
Twitch stream: www.twitch.tv/stephennjf Narrating my thoughts for you to learn and enjoy the Company of Heroes 3 experience! Rangers with danger close artillery to lockdown the map! I'm really enjoying the synergy of Rangers with ASC and the confidence I gain from the recon run to always put my Rangers in the best possible position for an upcoming battle. 1v1 US Forces Advanced Infantry Battleg...
CoH3 | 250 Half-Track combined arms | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#11
Просмотров 1 тыс.Месяц назад
CoH3 | 250 Half-Track combined arms | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#11
CoH3 | Riflemen positioning is key! | Narrated Gameplay 1v1 US Forces | EP#10
Просмотров 795Месяц назад
CoH3 | Riflemen positioning is key! | Narrated Gameplay 1v1 US Forces | EP#10
CoH3 | Artillery observers push and hold vs Wehrmacht | Narrated Gameplay 1v1 US Forces | EP#9
Просмотров 656Месяц назад
CoH3 | Artillery observers push and hold vs Wehrmacht | Narrated Gameplay 1v1 US Forces | EP#9
CoH3 | Artillery observers push and hold vs DAK | Narrated Gameplay 1v1 US Forces | EP#8
Просмотров 745Месяц назад
CoH3 | Artillery observers push and hold vs DAK | Narrated Gameplay 1v1 US Forces | EP#8
CoH3 | Attacking the Villa | Narrated Gameplay 1v1 US Forces | EP#7
Просмотров 780Месяц назад
CoH3 | Attacking the Villa | Narrated Gameplay 1v1 US Forces | EP#7
CoH3 | Chasing down retreats | Narrated Gameplay 4v4 Wehrmacht | EP#4
Просмотров 485Месяц назад
CoH3 | Chasing down retreats | Narrated Gameplay 4v4 Wehrmacht | EP#4
CoH3 | Sniper cowboy shootout! | 4v4 US Forces Gameplay | No commentary
Просмотров 211Месяц назад
CoH3 | Sniper cowboy shootout! | 4v4 US Forces Gameplay | No commentary
CoH3 | Manpower economy boom against UKF | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#6
Просмотров 616Месяц назад
CoH3 | Manpower economy boom against UKF | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#6
CoH3 | Manpower economy boom against USF | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#5
Просмотров 736Месяц назад
CoH3 | Manpower economy boom against USF | Narrated Gameplay 1v1 Deutsches Afrikakorps | EP#5
CoH3 | Defending Riflemen swarms | Narrated Gameplay 1v1 Wehrmacht | EP#4
Просмотров 631Месяц назад
CoH3 | Defending Riflemen swarms | Narrated Gameplay 1v1 Wehrmacht | EP#4
CoH3 | Commandos and scouts surprise | Narrated Gameplay 1v1 Wehrmacht | EP#3
Просмотров 625Месяц назад
CoH3 | Commandos and scouts surprise | Narrated Gameplay 1v1 Wehrmacht | EP#3
CoH3 | Counter attack the fuel | Narrated Gameplay 1v1 Wehrmacht | EP#2
Просмотров 3442 месяца назад
CoH3 | Counter attack the fuel | Narrated Gameplay 1v1 Wehrmacht | EP#2
CoH3 | Breakthrough created! | Narrated Gameplay 1v1 US Forces | EP#1
Просмотров 5142 месяца назад
CoH3 | Breakthrough created! | Narrated Gameplay 1v1 US Forces | EP#1
CoH3 | Sniper duel | 4v4 US Forces Gameplay | No commentary
Просмотров 1602 месяца назад
CoH3 | Sniper duel | 4v4 US Forces Gameplay | No commentary
CoH3 | Carving up the Monte half pipe | Narrated Gameplay 4v4 US Forces | EP#3
Просмотров 2452 месяца назад
CoH3 | Carving up the Monte half pipe | Narrated Gameplay 4v4 US Forces | EP#3
Too bad the Tiger didn't eat the double drop! Please keep posting these. Your replays have been very helpful in learning.
This perfectly sums up Wehr vs USF matchup. While Wehr trying to survive, USF player tries experimental Tiger destroy tactics 😄
Lol
To his credit he did go for a play style with mp40 grens and repaid build Wirberlwind that is now off-meta. This used to be an on-meta strat prior to the mp40 and Wirberlwind nerfs. I feel like I survive now with Wehrmacht because of the mg42 and ket combo, but I'm noticing the majority of top 50 Wehrmacht players go for early mass Grenadiers and only get an mg42 in the mid/late game. I'll start playing some Wehrmacht again! Stug life! :D
Honey wake up StephennJf just posted
I thought that Battlegroup "Air and Sea" is SP only. Is it available for MP?
Yeah it's available for multiplayer! It's my favourite battlegroup so I'm happy it's not a single player only! :D
A very good game. I never thought I could see so many vehicles in a 1V1.
Absolute scrap yard! 30 vehicles destroyed by the end of the game haha
What is the standard DAK response for the Chaffee death ball? I am always a bit confused at how to deal with US LV/armor
Best response is go Espionage doctrine and make sure you pick 'Anti-Tank Incendiary Munitions'. Get 2 anti-tank guns and support with Panzer Grenadiers and Jaegars. The PG AT snare nades will destroy them if and AT gun shoots at the same time. Also I still make 1 8rad and 1 flak HT. Always have your AT follow your vehicles, so if they attack with a Chaffee death ball you reverse into your AT line.
@@StephennJF Thanks for the reply. Good to see some CoH3 content now that I am trying to get back into it.
Think the call for the recovery vehicle wasn't wrong, butthe timing to start recovering was off. As you said yourself during the game; he was buildin up for the next wave just then. Really fun game!
I agree! Timing is everything! I should of seen it coming with his crazy aggression :)
Are Wehr 8 Rad and Dak 8 Rad same? I feel like Dak one is far more effective.
They are the same at base unit. The DAK one is stronger though once you factor in health upgrades from the Armoury with 'Vehicle Survival Package' and 'Emergency Repair Kits'. You also get a attack buff on the 8rad and you go Armour Support BG and select the 'Superior Fire Drills' option.
At some point you say, in the beginning, that he is going armor and not deviating from meta (jeep/scots/etc). The next moment you say that you will go 8rad + gusta because they are very strong against infantary. Isnt there a missmatch? Love your content, keep at it!! <3
Definitely a recognized mismatched, but I'm not going to make anything stop my off meta play :P I went into this game with Guastatori in mind so wanted to follow through regardless of what he made, but make adjustments accordingly. In this game that adjustment was refusal to tech to T3 for P3s, because if I did this he would simply out mass me and over run my first P3. I should of got down a teller down though with my Guastatori. If I didn't get Guastatori, this video it would of been called Rage Against the Allied War Machine for not incorporating the unit that I aimed for. Say no to living in CoH meta fear! :D
I'd love to see a 250 upgrade with guastatori. The 250 can heal them on the move (with vet 1), while also giving high mobility. While the Guastatori can repair. Tried it myself to great success, but My Elo isn't high enough for this data point to be relevant ..
It's definitely a strong combo! Always worth doing when safe.
Great game. Couple of nice mines around your setup really made a difference during his dives.
I agree! A few more mines here would of made a world of difference. I was preying he'd hit that center mine so many times haha
That was one hell of a match
Why did you not go to t4 and built p3 or call in tanks? You had way enough fuel Also: gustatoris did not have double Flamethrower due to the bar you picked up. They can only have 2 weapons. That made them a bit weaker
Gosh... The moment he slows down, then enemy just swarm you. Chaffees can fight VS pz III.
@@zbigniew2628even so the pz3 will do better than the 8rad against the chaffees
I'm actually curious why gustatoris didn't throw away the bar. I remember when units upgraded they would drop the weapons they picked up I don’t know if they changed it or gustatoris are an exception. Google translation, please forgive me if there are any errors.
@@yangkx You will lose the game before pz3 comes out Go to t4 and built pz3 will take too much time and resources. Before upgrading technology, make sure you can at least withstand the opponent's attack. If you choose T4, when the opponent sees your pz3 coming out, he will destroy it at all costs, and then you won't have anything to deal with its armor. Google translation, please forgive me if there are any errors.
If I went for Panzer 3's here I'd be dead. That first P3 is basically the cost of 3 x Chaffees when you factor in War Machine and the cost of the tech structure. That is a dead P3, I'd rather have 1 x 8rad, 1 x Marader, 1 x Jaegar/ATG. Also watch this game EP#21, where I explain that I lost because I teched to T3 verse someone who did not tech. Link: ruclips.net/video/LsCajY6B4lA/видео.html At present, the two strategies that I'd regard to easy to perform and consistently win is LV based strats when combined with key abilities. Basically, Greyhound and Chaffee spam with Seek and Destroy, and 8rad spam with Mechanized Assault. I don't like how it's viable to spam 4-6 of these units, pop an ability and decimate the opponent that teched. Especially with how this patch made LVs significantly easier to micro and more responsive to attack move around the map. There is next to no micro burden. Hopefully we will see a cooldown increase on 8rads call in, Seek and Destroy and Mechanized Assault. I honestly feel Seek and Destroy and Mechanized Assault need a rework though. Seek and Destroy target a single vehicle (CoH2 style) and Mechanized Assault (no repair if in combat) would be my starting point suggestions.
The multi-line at the end is awesome! Lady Luck must be helping that AA half-track, but not including the engineers who helped repair it :D
Haha pioneers lost the coin flip. Big splat at 18:03! :D
How do you like the balance this patch?
I'm really liking this patch for the most part! I feel the only thing irritating me is the LV based strats when combined with key abilities. Basically, Greyhound and Chaffee spam with Seek and Destroy, and 8rad spam with Mechanized Assault. It shouldn't be viable to spam 5-6 of these units, pop an ability and decimate the opponent that teched.
Would be great if u played some 4v4😂
I will play some 2v2 and 4v4 in the future! The reason why it's been heaps of 1v1s lately is due to the 1.7 Onyx Shark patch bringing in some significant balance changes. I find the best way to learn and understand a new patch is in 1v1, since all variables are within my control. In team games, it can be harder to reflect on games. I understand the game very well now, heaps of off-meta testing with all factions so 2v2 and 4v4 will be on the horizon :)
@@StephennJF I sure do hope so young man.
Well played.
how do you counter guastatori?
Vehicles or indirect fire is the best counter. A well positioned M8 Greyhound or Stuart. Guastatori have the highest infantry armour value in the game of 1.5, so small arms fire barely hits them. Unless you've got 3 well space Riflemen you won't win a short term engagement verse them.
@@StephennJFwow I didn’t know that about their resistance to small arms. Ty
@@StephennJF thank you. damn thats OP
Can you do your POV as USF vs DAK? I don't think you've uploaded one from this patch and I'm really struggling vs DAK as USF
I've only got one game with USF vs DAK in the 1.7.X patches, which is EP8. I've had a good few weeks playing DAK/UKF, but I'll be returning to USF/WEHR. Playing as off meta DAK has massively improved my game in so many aspects. Is there a particular DAK strat that you are struggling verse? EP8: ruclips.net/video/2QsClbwYXeg/видео.html
Everytime i watch your video i learn something new Thanks bro
Glad to hear that! :)
Woww so the legendary Stephennjf loses too, great game! That momentary distraction with the half-track really made everything harder
Oof a well microed flak is the death of USF mid game, no matter the gains from early riflemen dominance. Amazing job juggling all the different units
Thanks! I feel games when DAK hit's their stride with combined arms, juggling all the units it's pretty neat to play and verse it!
Man Great walk through the match's!! I'm about to try what I learned.
You got this! Have fun :)
I feel like espionage battlegroup as DAK works pretty good for a PG centered build; with plunder for the extra MG and with the improved AT-nade they can really shine. If you can pull off nice ambushes that's a bonus.
Espionage battlegroup is great and you are right it lets Panzer Grenadiers really shine! I think it's the battlegroup which offers the greatest strategic diversity as well.
With MG whenever I relocate it, I tell them to reload
That is a good habit! I'll have to start to remember to do the same :)
Really appreactie the tips. I struggle for map control in 1v1 without a LV, causing a lot of fuel problems, and these tips really help
Happy to help! :)
Why do people say DAK is weak right now ? I feel like they are scary good. You are nice and I enjoy your casts and expert gameplay
I feel DAK can be perceived as weak at times because I think it's the most punishing faction if you make a micromanagement or strategic error. If DAK is played well I find it very strong as well! Glad to hear you're enjoying the casts! :)
@@StephennJFthanks for the reply. :)
Wow! Great display of micro and using environment.
Thanks! Yeah the use of hedges and smoke was pretty handy this game!
Very impressive cutoff play! Your positioning turned the double AT gun buy from an asset into a failed investment. You basically guaranteed that the rifles were always taking bad engagements.
Why you should never go bars early and ignore a greyhound/chaffe vs AA halftrack
I think it can go either way, but generally speaking like you say Greyhound and Chaffee is better as you can dictate the play but ATGs at times require the opponent to make a mistake to secure kills. If he got the first AT volley on the flak I would of been in a tricky scenario dealing with Riflemen with limited suppression from the MG34
The movement of everything simultaneously is impressive, plus the game knowledge and hitting flanks I am surprised he didn't surrender earlier.
Cheers! I feel like micro has become so much quicker by playing almost DAK exclusively the past week. It's definitely the hardest and most rewarding faction to improve micro, multi-tasking and combined arms coordination with.
Suppression really is king when against Bars USF. He couldnt get the full effect of that upgrade
Yeah it's the best way to deal with Riflemen as DAK!
13:50 Getting Vet 1 and Field Supply is always fun: Squads near the vehicle gain combat bonuses and retain the benefit for a short period of time after leaving the aura. +20% speed, +20% rate of fire, and +20% accuracy on affected units. Lasts for 45 seconds after leaving the aura.
It is often "bugged" coz it cancels out when you move med truck, while in range of it or when you enter a fight when near med truck. Also it does not scale with combined arms, when sections can scale with vet1, TC upgrade (more stats buffs than CA), stuart command aura + abilities from BG. In old updates it even was able to cancel out CA. Nowadays probably CA always works, but Field Supply probably still does not stack, coz speed buff does not work when CA is active. I am to lazy to test fire rate again.
Yeah I really like the medical truck vet1 ability. I think it's balanced that it debuffs if the med truck moves. It gives the Allies player a reason to force it to move, especially with how the buff last for a long 45 seconds and offers infantry and support weapons so much strength and speed.
@@StephennJF Lots of things is a bit of jank, the speed buff doesn't stack with CA but it got other buff and also buff Italian troops and I believe your allies troops. You get to keep the buff if you get out of the circle. It's really nice in team games because it helps get your troops back in the fight from a forward healing position and even get some speed to flank but its also a tad odd to put them into danger to get vet in the first place since it doesn't give combine arms nor does it heal. Use it for combat reinforcement? At least it not something dumb like losing your First Strike on the Hellcat if the MG fires. As if its not already hard enough to get that to work.
Good game
This one was definitely fun with it's sling shot like nature :D
Gg!
Solid play there! 8rads would probably work great like you said and would also get you to 2cp faster for the Guasta. The arty piece feels excessive for a 1v1 from both a manpower and fuel standpoint, when Leig seems so cost effective. Still interested to see if you could make it work though!
Yeah that's another benefit that I didn't consider either the potential to get 2 CPs faster or even an early registered arty, for example if I lockdown his 10+ fuel or cut off I can really lock it down for a long time.
right on, thanks
I truely love your videos ! how do u get the elo on there btw? is that a 1v1 thing?
Glad you enjoy them! I edit the ELO picture into each video. You can see the rank on the following website or download the app. Link: coh3stats.com/leaderboards
@@StephennJF oh so you basically go to your rank, and the opponents rank, and then edit the 2 ranks together?
@@Vlambulance Yeah or if you download the app, they appear side by side as shown. Link: coh3stats.com/desktop-app
@@StephennJF ooh wow that is amazing ! Keep doing it aswell i love to see what elo it is !
More uploads please love learning from this 😫
More to come! Over the next few days you'll see the evolution of the Guastatori build :)
gg wp ty for the game!
I really like your commentary on your games. Clear and concise explanation of what you are doing and planning to do. Your channel is growing so please please keep pumping out these "commentary" type videos Just curious what is your favourite map?
Much appreciated! They are fun to make so of course I'll keep making them :) My favourite 1v1 map is definitely Road to Tunis! It's pretty balanced, some garrisons, good resource spacing, shot blockers, open fields. Every unit feels viable! :) What's your favourite?
lol the mirco
bro started whispering when talking about concealment 😂😂
haha got to get into character :D
The ability to narrate in real time while playing at this level is pretty mind blowing. Awesome series
Happy to hear you are enjoying the series! :)
GG. I was thinking the whole time "Isn't that a medical upgrade on that truck?"
Indeed! Lessons learned and reflecting on this game I've thought of a new strategy to try! I'm going to try 250HT early, get it to vet1 and use that as my only healing until I can get 6CPs, call in a howi and then get howi/med truck to avoid a double up on trucks.
@@StephennJF Cool! Looking forward to the video of this...
You are the best COH3 player in RUclips, your commentary is also very informative. (I don't understand why don't you have more subscribers/views 😅, but here I am, contributing!)
Thanks! Always happy to share and help inform people where I can. So many people on RUclips and even my opponents in-game have been saying many kind words. CoH has been a 15+ year hobby for me, RUclips/Twitch makes it even better to share the experience with others :)
Can't belive you built a new med truck instead of upgrading the truck that comes with the canone 🙈
Haha always learning! I'm actually super curious to try a new strat with this in mind. Bascially going 250HT early, get it to vet1 and use that as my only healing until I can get 6CPs, call in a howi and then get howi/med truck for a 2 for 1 deal. I'll have to give it a test! :)
5:55 You have to be careful harassing SMG sappers they will do more damage then you would think accuracy is multiplied by target size in the case of the Krad it's 6, RE has a accuracy of 19.8% at the max range and they 2X their bullet count by range 15 and 6X their bullet at range 7. All bullets will score a hit (19.8x6=118.8) and will roll against the armor which is 3 on the (1/3=33.33%), scoring a pen does 4 damage per model with RE. Running a dingo or a Jeep into a squad of Gren and Sapper is a good way to get it killed. Flamers also always hit light vehicle and seem to do 4-6 damage. I been screwing around with Assault Engineers felt like trying a Totally-Fair™ build order in 4s of 2AE, 2RM, and using the AE build cheap 2-3 cheap Mortar Pit (100MP, 70 Munitions) each. The plan was to add 1-2 Rifleman at some point before BARs. The thinking was to keep the 2 AE together as a CQC squad similar to rangers but I also wanted to see how well flamers would do behind green cover as an alternative. They turn out to be really powerful about as strong as a mainline unit with a weapon upgrade but I also found out it had extra range, up to 5-10 extra range and you can take advantage of it you attack ground it does good damage at +6 or +7 but falls off after that. So despite attacking at 20 range you can actually get 25-30 range with flamers,if you attack ground but you have to eyeball 20 which is 71.42% of the radius of the white circle. This seem pretty huge consider that the effective range of most mainlines and AE with flamers only cost 200MP and 40 Munitions. I think you could have gotten a cheeky shot off at 14:55, I also think it might be useful against HMGs and you can even attack ground from smoke. I also wonder if using the smoke to give the Gustatori sprint would be worth it, the buff is 50% speed, -30 suppression, and -30% to hit( also give a bit of suppression protection). Mortar Pits also has 100 range instead of the usual 90, I wonder if it would be good on Pachino Stalemate.
Sounds like a good USF strat to try, especially on Pachino! Yeah definitely was worth me using smoke in that scenario. Attack ground in smoke is so powerful with the Guastatori and you can make a quick getaway if needed. I've started to incorporate this more into my play. I think this was one of the first games I went for this style of play in Onyx Shark. It's definitely fun! :)
@@StephennJF What I meant to say I was wondering if it was worth it to use the Leig's smoke to speed boost the Gustatori, or is that too much busy work. I have a bad habit of cutting out words.
@@Ogema-1 Always worth doing since the barrage and smoke are on separate cooldowns. Even if a single smoke is fired, then it's switched back to auto attack or barrage can be used.
I'm a big fan of the teller mines in this commander, was hoping you'd take the opportunity to spam them :P But they would have been totally useless!
Haha me too. The sound of Teller going off brings sweet joy to Axis ears and fear for the Allies. It was why I got excited when he made a flamer engineer so no sweepers, but I quickly realised it was infantry spams.
Was a nice watch! Could you consider making a video about mikro tips such as using the Map and your number keys for troopmanagement ?
I definitely will. I've got a unique play style in that regard with control group numbers. This has been a highly requested video!